" Heroes Will Rise! "


Paridhi 2019 presents "DOTA 2",a Gaming event.


Team(Of 5 members)


500 Per team


Administration & Announcements

Everybody who is authorized by Megatronix to administrate the competition based on its rules and regulations will be called an "admin" or "referee" in the following, the collectivity of all admins will be called the "administration".

Any news article posted on and/or the official competition website or during the event serves as an official announcement for the competition.

Official announcements as well as statements of referees at any place (e.g. competition website, etc.) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

Participants & Teams

Every real person - unless oficially banned - with a valid steam account is allowed to participate in the competition and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the following.


Team Size

A Team has to consist of at least five participants. Those persons will be called "team members" or "members" of the team in the following. Note: The administration highly recommends a lineup of at least 6 or 7 players. Unexpected issues for one single player are not a valid reason to postpone matches.

Lineup Info

All teams have to provide the administration the following information upon request:

full names of all members

steam accounts of all members

primary nicknames of all members

nationality of all members

identity of the captain and optionally of the manager

clan logo (100x100px or bigger)

Skype account of the captain and/or manager

Lineup Changes

Team members can be removed anytime as long as at least five members are left. To request a removal, the captain or manager of the team or the affected member himself has to contact an admin about it.

A new member can only be added during the competition, if he hasn't played a game for another team inside the competition. To request an addition, the captain or manager of the team has to provide the administration all additional information to comply with rule 2.2

If any data about the team needs to be changed, the captain or manager of the team can request this towards an admin at any time. If any data of a specific team member needs to be changed, the participant or his captain or manager can request this towards an admin at any time.

If another team member than before should be declared captain or manager of a team, this has to be confirmed by either the current (old) captain/manager or at least four other members of the team.


Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the competition. This person will be called "stand-in" in the following.

The amount of maximum stand-ins to be used in one match or the competition in general might be specified in the individual tournament rules.

Ingame Names

If the competition is running on an official DotaTV ticket, each player has to have his official info setup (also called competitive profile) properly in Dota 2. Every players has to be correctly marked as either stand-in or member of the team.

f the competition is not running on an official DotaTV ticket, each player has to have a clan tag as part of his steam name during all matches. Stand-ins must not do the same and instead wear a "Stand-in"-Tag, so members and stand-ins can be distinguished easily. What counts as a clan tag is for the administration to decide.

If the competition is not running on an official DotaTV ticket, each player and stand-in has to have his primary or secondary nickname or something very similar as part of his steam name during all games to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the administration to decide. The primary and secondary nicknames can be found in the player's profile.


Game times

The official schedule of the competition will be starting from 30th March 2019 10 a.m.

If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 5 minutes after the end of the previous match.

In a match consisting of more than one game, the official start time of each following game is set to 5 minutes after the end of the previous game.


The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration.


If a team is not ready to start a game in time, the following punishments will be applied by the referee: i. 5 minutes late => Level 1 Draft Penalty ii. 10 minutes late => Level 2 Draft Penalty iii. 15 minutes late => Level 3 Draft Penalty iv. 20 minutes late => Forfeit of the game (not the whole match) X minutes late means that the team is not ready to start until X minutes after the official start time of the game.

If a team is partly present, but decided to run the draft without full lineup (followed by an AP remake), the following is done: Short version: The time late of the team is set to the delay of draft start plus 5 minutes (the estimated cost of the remake), and the draft penalty is set accordingly. If the remake turns out to cost more than 5 minutes, the draft penalty might afterwards be raised to a forfeit loss, or a draft penalty for the next game might be added (depending on the overall delay). Time late = X + Y + Z with. v. X = time after the official game start time until the team signalizes to be ready to start the draft vi. Y = time after the end of the draft until the team is fully ready to start the actual game vii. Z = delay time transfered from previous games (in most cases 0) If X + Y + Z exceeds 20 minutes, the game is forfeit in any case. Otherwise a draft penalty is applied as usual. Since Y is not yet known at the time of the draft, Y is ASSUMED to be 5 minutes and the draft penalty is set accordingly. If Y turns out to be more than 5 minutes later on (but the time late doesn't exceed 20 minutes overall), that additional delay (time on top of the already punished minutes) is transfered as delay time Z for the following game. Example: The official start time of game 1 in a best of 3 between Team A and Team B is 18:00. Team B is ready in time. Team A is missing a player. At 18:08 Team A requests to start the draft with 4 players. => X1 = 8 min => Y1 assumed to be 5 min => Time late (with Z1 being 0) estimated for 13 min => Game 1 draft is started with a level 2 draft penalty The draft concludes at 18:20. A new lobby is hosted. Yet the last player of Team A is still missing. He finally arrives at 18:29. => Y1 = 9 min => Time late = 17 min This means Team A is just short of getting a forfeit loss. Yet they should have received a level 3 draft penalty instead of level 2. => The time late is transfered to game 2. Z2 = 7 min Game 1 concludes at 19:15. This means the official start time of game 2 is now 19:20 (according to 3.1.3). Team A is ready in time. => X2 = 0 min => Y2 = 0 min Yet they receive a level 1 draft penalty due to the transfered time late Z2 = 7 min.

In case of extraordinary circumstances, the referee may decide to abstain from the punishment.


Lobby Hosting

Every game gets hosted by a referee. The teams receive the password from him about 15 minutes before the match time . At least one member of each team has to be present iat that time to communicate with the opponents and administration.

Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.

Spectators Only referees, official broadcasters, anyone authorized by a referee, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.

Server Location The server location is chosen by a referee based on the server policy of the competition. The server policy is specified in the competition's individual rules.

Sides & Drafting Order

i. Selection priority for the first game of a match is decided by a cointoss done by the match admin. If there is a second game, the other team will get selection prority. The same process is repeated with a new coin toss for game 3 (if existing) and so forth.

Before each game, the team with selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

Game Settings The referee has to put the following settings to the lobby:

PENALTY-RADIANT - chosen by the referee

PENALTY-DIRE - chosen by the referee

SERIES TYPE - chosen by the referee

Enable cheats - No

Fill empty slots with bots - No

All Chat - No

BOT DIFFICULTY - free choice

VERSION - Tournament, unless chosen otherwise by the referee

SPECTATORS - chosen by the referee depending on the competition


Picks & Bans : The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

Pauses : Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

Disconnects & Reconnects : If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

Bugs : If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

Tools / Hacks : The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

Ending : A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player types "gg" or "ff". Always wait for the ancient to be destroyed!)

Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

Possible Team Punishments

Default Loss for one game

Default Loss for the whole match

Time Penalty for the next draft

Score Reduction (during a group stage)

Prize Money Reduction

Temporary or permanent ban from the competition

Ban from other Paridhi competitions

Possible Player Punishments

Temporary ban from the competition

Permanent ban from the competition

Ban from other join DOTA competitions

Rule violations in other tournaments Heavy rule violations on external Dota 2 leagues or tournaments may also result in punishments for Paridhi competitions.

Prize Money Distribution Prize money will be distributed after Paridhi is over.

Legal Process Legal proceedings are not permitted.


Bhaskar Ghosh : +91 89440 41766

Niladri Pal : +91 95478 97799

Pritam Kumar Ray : +91 95938 49333